Showing posts with label Nettrice Gaskins. Show all posts
Showing posts with label Nettrice Gaskins. Show all posts

Sunday, August 29, 2010

Monday, April 19, 2010

art:21- Call + Response: Collaborative Art in Virtual 3D Worlds

Brooklyn is Watching/Lovers Lane Studios and SLon des Refuses artists Misprint Thursday, Sowa Mai, Oberon Onmura, Cinco Pizzicato, Solo Mornington, Selavy Oh, and Azdel Slade (among other great SL® virtual artists) are featured by Nettrice Gaskins on today's art:21 blog. It's the third piece in two weeks to focus on virtual art!

Art production in virtual 3D worlds brings together people with different knowledge and skills.

Read more (link)

(crossposted)

Wednesday, April 14, 2010

art:21-code as concept and responsive art

Second guest blog-post by Nettrice Gaskins on virtual art this week on the fantastic art:21 blog! Viva!

Selavy Oh and Glyph Graves, both part of the Brooklyn is Watching 30 Best and Final Five last year (and both Lovers Lane Studios artists), are prominently featured in today's blog post by Nettrice Gaskins, along with Brooklyn is Watching SLon des Refuses (and Lovers Lane Studios artists) Sowa Mai and Banrion Constantine.

Second Life® virtual medium artists Wizard Gynoid, Opensource Obscure, AM Radio, and theorist Georg Janick (Gary Zabel) are also mentioned.

Using scripts, artists can transform objects into virtual robots inhabited by software agents that work behind the scenes while human-driven avatars interact or become immersed in the art.

art:21 blog- Nettrice Gaskins "Responsive Art & Evolving Artificiality in Virtual Worlds"

read more (link)

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About Art21:

Art21 was founded in 1997 with the mission to increase knowledge of contemporary art, ignite discussion, and inspire creative thinking by using diverse media to present contemporary artists at work and in their own words.

Art21 produces the Peabody-winning PBS series Art:21 — Art in the Twenty-First Century, as well as books, internet-based resources, and public programs. What makes Art21 a bold new endeavor is not only the caliber of the artists featured, but the media in which they are presented. The accessibility of television and the Internet makes it possible to reach an extremely large audience.

read more (link)

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Full episodes of art:21 on PBS can be viewed here (link)

(crossposted)

Tuesday, April 13, 2010

art:21- Bridging worlds

Virtual art in real life and virtual 3D worlds explores the parallel between visceral and mechanical systems.

art:21 blog- Nettrice Gaskins "Participatory Culture & Social Capital in Virtual Art" link

(crossposted)

Thursday, December 31, 2009

(Art:21) Performative Interventions: The Progression of 4D Art in a Virtual 3D World

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Eva & Franco Mattes aka 0100101110101101.org Pseudo-Futurist Video Game Improvisation Extravaganza Odyssey 16 Nov 2009

Second Life artists are exploring how to captivate, or use the element of time to interact with an active audience. They have abandoned strict adherence to traditional hierarchies of art and embraced the virtual. In the past fifty years especially, ideas about time have shifted from passive to interactive and, currently, to perceptually immersive, via filmmaking and animation, the theatricality of performance, and virtual reality.

Nettrice Gaskins touches on Fluxus, Second Front, ZeroG Skydancers, RMB City, Bibbe Oh, Cao Fei, ColeMarie Soleil, DanCoyote Antonelli, Man Michinaga, Azdel Slade, echolalia Azalee, Stelarc, CARP, José den Burger, Velazquez Bonetto, Eva and Franco Mattes (among others!)

Read lots lots more on Art:21 (link)

Tuesday, December 1, 2009

Art21 Blog (Art 2.1: Creating on the Social Web)

November 30, 2009: Art:21 Blog's Nettrice Gaskins draws a connection between the virtual in cave art and in Second Life®, going on to highlight interviews with Second Life® artists DanCoyote Antonelli, Bryn Oh, Maya Paris, Alizarin Goldflake, and Vu Sosa.

"... to truly experience immersive, virtual 3D art you have to go there."

Read more (link)

December 2, 2009: Today's column by Nicole Sansone on ETeam and their dumpster in Second Life®.

"... what struck me most about ETeam’s approach, and what always seems to strike me about art that deals with Second Life, is that ETeam was imbuing this utopian ideal with a small piece of dirty reality."

Read more (link)

Both columns are interesting reading, and the one by Nettrice Gaskins already has a ballpark of comments.

Also in this series:

On Virtual Worlds: An Interview with Filmmaker Victor Pineiro (Second Skin) By Jonathan Munar

Part 1 (link)
Part 2 (link)