Showing posts with label Second Life®. Show all posts
Showing posts with label Second Life®. Show all posts

Monday, July 27, 2009

Art21 Season 5 and SL's China Tracy


China Tracy's i.Mirror part 1 (2007), part of the China Tracy Pavilion Project, exhibited in China Pavilion, 52nd Venice Biennale 2007

Today's Art:21 blog (link) featured a screenshot from Cao Fei's RMB CITY. Known as China Tracy in Second Life®, Cao Fei will be spotlighted in Art:21 Season 5 in the upcoming Fantasy episode along with Jeff Koons, Mary Heilmann, and Florian Maier-Aichen. The episode will air Wednesday 14 October 10PM (ET) on PBS.

Art:21–Art in the Twenty-First Century is the Peabody Award-winning series produced by contemporary art organization Art21. From the press release:

In its most international season to date, Art21’s four-part series reveals artists’ perspectives on current affairs, politics, economics, history and popular culture, as well as showcases the artists’ working processes and their studios. For the first time ever, the series is presented in high definition and made available, beyond broadcast, in its entirety on-line via Hulu, iTunes and other digital platforms. (more)


art:21's Youtube channel (link)

About Cao Fei (link)

China Tracy's RMB City on Youtube (link)

Monday, June 1, 2009

shades of gray



Second Life® Adult Content designation updated 1 June 2009 - from blog post by Cyn Linden:

Educational and cultural content will be exempted.

(read more)

The complete wording in "Knowledge Base>Second Life Info>Legal Matters>Policies>Maturity Ratings: an overview" is this:
We may take into account whether apparent or reported adult content or conduct on a particular Region serves only an extremely limited or passive function, or an important educational or cultural function, and therefore would be appropriate for all Second Life audiences.
(read more)

From Second Life Support Center Adult-oriented content controls FAQ:
Content is flagged as Adult in two ways:

Use of adult keywords in names and descriptions
Location on an Adult region
(read more)

Tuesday, May 12, 2009

gathering ingredients

Dekka Raymaker
Dekka Raymaker's Prim Soup (slurl)

Hi all! This is the new blog for Soup, for now. Do you have suggestions on how it could be made to work better for everyone? The previous 2 posts are just random fillers to show how the text will look and visuals. (Although the Art21 video trailer is intriguing- I believe that Second Life® will feature in the next season as example of newMedia!)

I'll tweak the Soup invite along with the landmarks for all the different spaces and post it here so we'll have it as reference and can change the wording as we go along as we see what works and what doesn't, also how much some of that stuff matters or not. It's possible that it might read better in FAQ form, with images.

We need to decide if this blog should be private or public. I do think that outsiders will find it interesting. On the other hand it's possible that we might be using the blog to discuss things that some might not be prepared to take public just yet. Sometimes things lose a sense of spontaneity with outside pressures. What do you think?

As with all Second Life® artmaking, this blog will be a work in progress as well as a record of what we've done. I hope to make plenty of pictures to document the process and will invite experienced machinima artists to make of it what they will. Some time very soon I'll invite the next batch of artists/guests. And then the third batch (or step in the recipe haha) will be to invite reporters/bloggers for public relations, and then finally the public as a result.

Which leads to the next question. Should the sim be public access at this point? I left it public for a day to see what would happen and there were more unknown visitors than I would have thought. There is no visitor tracking since I'm not up on that yet. I directly observed the ones I could see for a good while (probably about 15 minutes). This unscientific experiment makes me think the SIM is "sticky" which most would think a good thing.

Ok, I had more to say but can't remember what it was and I've run out of steam. Hope to see you all soon!

Mab