The Night Journey by Bill Viola, USC Game Innovation Lab (link)
Video artist Bill Viola is developing an experimental video game with USC Game Innovation Lab. The project has been in the works since 2005 and will be completed sometime this year. It's unknown whether the immersive artwork will be made available for home use, or will only be experienced in art settings and churches (link) (link).
BILL VIOLA Ocean Without a Shore, 2007 3-channel High Definition Video/Sound Installation Production stills Photo: Kira Perov
Bill Viola's An Ocean Without a Shore Church of San Gallo, Venice 2007 Venice Biennale (more info)
BILL VIOLA The Fall into Paradise, 2005 Video/sound installation Screen size: 10.5 ft. X 14 ft. (320 cm x 427 cm) 9 minutes and 58 seconds Photo: Kira Perov
All works of art, though visible, represent invisible things.
Both of Amy's new episodes are currently playing in rotation on Soup Radio which can be heard 24/7 on the Soup sims (Push, Eryri and Magoo). This month Amy's shows come round about every three hours starting at 1PM SLT most days (when the radio is reset).
But now comes the twist: instead of simply stowing away the vinyls, Amy decided to use them for a new purpose: to turn them into a limited edition of carefully hand-crafted tote bags!
That means: what you see here is not just a tote bag that was previously an artwork. Much better, it is an artwork on its own made of recycled vinyl, part of a limited edition, printed but hand-crafted, a multiple but unique.
Amy Freelunch at There's no bible in here? by Dekka Raymaker & Penumbra Carter, Soup Magoo
Amy's back with her radio show! She skates through Brooklyn/Newark is Watching to think about Penumbra Carter's Lighthouse and Rod Mandel's Koons appropriation in between feeding her dog treats and playing music.
Listen daily streamed through Soup Radio on the Soup sims inworld at 1PM SLT (and in rotation the rest of the day) or in your media player (link)
Dekka Raymaker & Penumbra Carter's There's no bible in here?
Fair Warning! This is the last weekend to see this fantastic sim-wide exhibition. By Tuesday it will have vanished. Mab is working on a machinima to document the installation so that will be another chance to see a wee version of it later on this blog. But nothing can take the place of experiencing it for yourself! Go now before it's too late! Best seen at sunset or midnight. Sounds are an integral part of the artwork, and should be turned on and up. How to describe it? That's a hard question but it's sort of like an organic industrial fifties-feeling modern working factory simscape driven by an efficient steampunk system, a littered church, freebies that cost $L, mythological ornithology, denizens of the deep, and sublimated eros.