Showing posts with label Maya Paris. Show all posts
Showing posts with label Maya Paris. Show all posts
Thursday, December 3, 2009
Brooklyn is Watching: Tuned to AM (Red)
Penumbra Carter captures a slice of Brooklyn is Watching:Push
Dekka Raymaker: Misprint Thursday placed AM Radio's 'How Fast We Fly' shack, Penumbra Carter added a 'Sculptie Horse' by Nomasha Syaka in a doorway, Dekka Raymaker placed the thin red wedge, Oberon Onmura placed red toy taxis and road, Misprint Thursday then placed 'phonesplosion' Solo Mornington placed cannon and target
Update: Maya Paris (link) adds to the Scarlet Wave (you can see her Fillybot in the video above but why not come inworld and experience it for yourself? (SLurl):
Misprint Thursday- AM Radio's "How Fast We Fly" + her own "phonesplosion"
Penumbra Carter- wall + Sculptie horse by Nomasha Syaka
Dekka Raymaker-thin red wedge
Oberon Onmura- road + taxi toys by Arcadia Asylum
Dancoyote Antonelli- Sculptie horses (as above)
Solo Mornington- Tree-ornament-shooting cannon + target
Maya Paris- Fillybots made from same sculptie horses + my fembots
L1Aura Loire- Sizzling frying pans + "Butter's carrot" by Jacqueline Bancroft
Tuesday, December 1, 2009
Art21 Blog (Art 2.1: Creating on the Social Web)
November 30, 2009: Art:21 Blog's Nettrice Gaskins draws a connection between the virtual in cave art and in Second Life®, going on to highlight interviews with Second Life® artists DanCoyote Antonelli, Bryn Oh, Maya Paris, Alizarin Goldflake, and Vu Sosa.
"... to truly experience immersive, virtual 3D art you have to go there."
Read more (link)
December 2, 2009: Today's column by Nicole Sansone on ETeam and their dumpster in Second Life®.
"... what struck me most about ETeam’s approach, and what always seems to strike me about art that deals with Second Life, is that ETeam was imbuing this utopian ideal with a small piece of dirty reality."
Read more (link)
Both columns are interesting reading, and the one by Nettrice Gaskins already has a ballpark of comments.
Also in this series:
On Virtual Worlds: An Interview with Filmmaker Victor Pineiro (Second Skin) By Jonathan Munar
Part 1 (link)
Part 2 (link)
"... to truly experience immersive, virtual 3D art you have to go there."
Read more (link)
December 2, 2009: Today's column by Nicole Sansone on ETeam and their dumpster in Second Life®.
"... what struck me most about ETeam’s approach, and what always seems to strike me about art that deals with Second Life, is that ETeam was imbuing this utopian ideal with a small piece of dirty reality."
Read more (link)
Both columns are interesting reading, and the one by Nettrice Gaskins already has a ballpark of comments.
Also in this series:
On Virtual Worlds: An Interview with Filmmaker Victor Pineiro (Second Skin) By Jonathan Munar
Part 1 (link)
Part 2 (link)
Subscribe to:
Posts (Atom)
