Wednesday, November 17, 2010

Soup Radio November


Mab's been sleeping a lot lately in between juggling projects, so some important blog balls have been dropped amongst the dust bunnies! Argh!

Arahan Claveau's fantastic Soup Radio returned with an all new programming lineup for November earlier this month, featuring shows by Arahan (Steve Millar) with Khamudy Mannonen, Jane Vippond, and Allan Stanley Taylor; Amy Freelunch; and Penumbra Carter with Molly Cybertar- see Soup Radio blog for full details and listen inworld at Soup sims (Eryri and Magoo), or in your media player.

November 2010 Show Notes

Soup Radio blog

Soup Radio stream

Thanks to New World Notes for blogging Soup Radio!

Grazie Roxelo for streaming Soup Radio at Museo del Metaverso on OpenSim world Craft!

Friday, October 8, 2010

Soup Radio launches Saturday 9 October 12PM SLT

soup radio

Soup and Lovers Lane Studios are excited to see the launch of Arahan Claveau's Soup Radio!

See Soup Radio Blog for details

Tune in with your media player (iTunes, VLC, Winamp etc.) via this link:

http://87.117.202.31:8206/listen.pls

or listen at the ::: Soup ::: Eryri and ArtNation Push sims in Second Life®.

Tuesday, October 5, 2010

Garrett Lynch: There, Now


Garrett Lynch's There, Now at ArtNation on Push

27 September 2010

Push

More

Saturday, October 2, 2010

Penumbra Carter's 'Nihilist'


Penumbra Carter's Nihilist


I wanted to make a cinema of ideas, not plots, and to try to use the same aesthetics as painting which has always paid great attention to formal devices of structure, composition and framing, and most important, insisted on attention to metaphor. Since film is not painting–and not simply because one moves and the other doesn't–I wanted to explore their connections and differences–stretching the formal interests to questions of editing, pacing, studying the formal properties of time intervals, repetitions, variations on a theme, and so on.



-- Peter Greenaway, quoted in Peter Greenaway's Postmodern/Poststructuralist Cinema by Paula Willoquet-Maricondi

It is one of the most important formal qualities of film that every object that is reproduced appears simultaneously in two entirely different frames of reference, namely the two-dimensional and the three-dimensional, and that as one identical object it fulfills two different functions in the two contexts.



-- Rudolf Arnheim Film as Art

Wednesday, September 29, 2010

Field Trip: Kit Webster Revisited: Enigmatica II


Kit Webster's ENIGMATICA II at Illusion/Illusion exhibition, McClelland Gallery 11 July – 19 September 2010

Continued experimentation into new forms of synesthetic sculpture. -- Kit Webster

Saturday, September 4, 2010

Roy Ascott's LPDT2



The pleasure of the text is that moment when my body pursues its own ideas–for my body does not have the same ideas I do.


-- Roland Barthes The Pleasure of the Text
Tr. Richard Miller

22 August 2010 (Preview)

Virtual Art filmed in Second Life® at Angewandte
Best viewed full-screen

LPDT2: Roy Ascott
Programming and Architecture: Selavy Oh
Architecture and Terrain: MosMax Hax (Max Moswitzer)
Avatars and Soundscape: Alpha Auer, Alpho Fullstop and alpha.tribe (Elif Ayiter)
Avatar Animations: Frigg Ragu (Heidi Dahlsveen)

i-DAT: University of Plymouth, UK
Simulator Host: University of Applied Fine Arts, Vienna

LPDT2 is being projected to Real Life throughout September 2010 in Incheon, South Korea during the Incheon International Digital Art Festival (INDAF) 2010 in Tomorrow City, Songdo.

Avatar appearances by Alex Arashi, Allegory Ordinary, Arahan Claveau, Category Silent, Erdbeermund Schnute, Eupalinos Ugajin, Fau Ferdinand, Hegemon Maximus, Mab MacMoragh, MosMax Hax, Sca Shilova, Selavy Oh, Solo Mornington, somerset Verne

'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la Ville de Paris.

The title of the project, 'La Plissure du Texte: A Planetary Fairy Tale,' alludes to Roland Barthes's book 'Le Plaiser du Texte', a famous discourse on authorship, semantic layering, and the creative role of the reader as the writer of the text. As was also the case in its first incarnation 'distributed authorship', a term coined by Ascott, has been the primary subject of investigation of LPDT2.

Read more here- text by Alpha Auer (Elif Ayiter)

Second Life® visitors teleport here

Second Life® 2.x viewer custom sky settings for this installation can be downloaded here

References:

LPDT2

Selavy Oh

Garrett Lynch

INDAF

more INDAF

Roy Ascott's LPDT2
Selavy Oh inside Roy Ascott's LPDT2  

Sunday, August 29, 2010

Wednesday, August 11, 2010

Opening Today, Garrett Lynch on Soup Push 'There, Now'

Garrett Lynch
Image: Garrett Lynch

Garrett Lynch
Image: Garrett Lynch

. . . in a world which lives by the truth of its simulation, that is by abstracting reality and virtualizing it until the map stands for the territory, there seems to be no reason to re-abstract the abstracted, for it would be an act without logic. It is here that artists, by being compelled to point out the opposites, arrive at new ways of showing the sublime (Doreet LeVitte Harten)

Wednesday, 11 August 2010 1PM SLT

You are invited to the opening of "There, Now" by Garrett Lynch:

__________ There, Now by Garrett Lynch __________


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NOTE: The installation uses numerous media streams, please make sure you have audio and video enabled, turn your audio up high and be patient for the content to load.

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There, Now, a mixed reality installation by Garrett Lynch, continues work on ideas of space/place initiated as part of the on going series of interventions at I AM Columbia:

Intervention #1
Intervention #2

On entering the installation at Push the visitor is presented with what resembles a vista of another space, a combined place that employs live imagery from four continents together with rudimentary Second Life primitives and dynamic effects such as simulated water and particles.

Similar to Intervention #2, the installation is a way and means of seeing out of the 'virtual' space that is Second Life however this time it is our global physical environment we see which has been cut and pasted together. Distance, time and place as experienced in 'real' life are folded together. On closer inspection however the installation is revealed to be designed to be seen from a single viewpoint. 'Real' mountains, forests and skies become flats on the 'virtual' stage of Second Life, moving around them reveals their true shape, their featureless sides and back and the props that supposedly support their ('virtual') physical weight.

More than a Second Life space, blacked off from the environment of Second Life within its own construction, it is almost completely isolated from the 'virtual' world yet acknowledges and underlines its falsehood. The space is visually analogous to pictorial representations of space within our culture. It is a representation layered within the representation of Second Life. Not 'real' and yet no longer just 'virtual', it mixes these together to create a third space, a meta metaverse that adds another layer to our experience of reality.

Only by entering this representational space within a representational space can we remove/distance ourselves from the first and look at it objectively.

Many thanks to all at Soup and Lovers Lane Studios for their support and kindly hosting this work.

Webcam locations within the installation are arranged as follows:

1) The sky over Shizuoka Prefecture in front of Mt.Fuji, Japan
2) The Grand Canyon, Arizona, America
3) The Rockies, Banff, Canada
4) The Black Forest, Todtmoos in Germany
5) The plains in front of Kilimanjaro, Kenya, Africa
6) The Pyramid of Cheops, Giza, Egypt

(Text by Garrett Lynch)

Garrett Lynch

Viewer 2 is required to experience shared media in this installation.


Teleport to Push

Monday, July 19, 2010

Opening Today, Rod Mandel on Soup Magoo 'Your Assumption is Correct'

Rod Mandel

in the end we go to poetry for one reason, so that we might more fully inhabit our lives and the world in which we live them (Christian Wimen)

Monday, 19 July 2010 1PM SLT

You are invited to the opening of "Your Assumption is Correct" by Rod Mandel:

Rod Mandel
Your Assumption is Correct
July 19, 2010 – August 30, 2010

Lovers Lane Studios at ::: Soup ::: Magoo is proud to present “Your Assumption is Correct” a process-driven installation by Rod Mandel, curated by Mab MacMoragh. Mandel is an Artist and Founder of the Invisible Museum of Post Contemporary Art.

Influenced by the writings of Jorge Luis Borges, Mandel’s work often takes the form of ‘historical fiction’, offering the viewer the freedom to decide which aspects, if any, they believe. Part of Mandel’s fascination with History stems from a contextual idea that history does not exist. “Your Assumption is Correct” is a metaphor for the act of reflecting on an idea. The piece is a process-based examination of recent poignant events in American Culture. The scene, an offshore oil rig transformed into a contemporary art museum, alluding to the indecipherable line between fact and fiction, is the predetermined context. (Text by Rod Mandel)

Teleport to Magoo (SLurl)

Sunday, July 11, 2010

Field Trip: Kit Webster


ENIGMATICA by Kit Webster (link)

Kit Webster's ENIGMATICA II installation is part of the Illusion/Illusion group exhibition at McClelland Gallery, Victoria, Australia 11 July - 19 September 2010

In his video environment he projects syncopated patterns of coloured lines and shapes which form and dissolve over geometric forms, at times reinforcing the three dimensionality of the objects before running counter to the geometry and destroying our spatial readings. His video projection installation is an intricately composed synesthetic environment which plays with the coupling of light, sound and space. (more) -- McClelland Gallery


DATAFLUX by Kit Webster (link)

The installation merges mechanics, video object mapping, intelligent lighting and sonic triggers into one choreographed sequence . . . (more)

I'm also thinking about implementing camera tracking or some other form of input device to allow the observer to have some form of control as to how their environment is shifting. I would also like to implement the Perspective Anamorphosis [at the next level]. It's really my dream to be able to create a virtual environment that is indistinguishable from the real thing. I think its interesting that if you have complete control over one's environment, you can have it eloquently shift from the real to the imaginary.


These environments are not defined by natural characteristics but by one's imagination, allowing for the superimposition of a mindspace onto (or deep within) a physical domain. Awakening a space with life through the connection of the perceptual awareness of the observer and the creativity of the designer, based on the theory that the mind is essentially a tool [for] perceiving the enigma that is our surroundings and vice versa. It's based around the notion that we have only skimmed the surface when it comes to identifying and experiencing the complexities of a given space. Complete digital control has taken over the environment,allowing realities to shift from the actual to the imaginary. Real-world environments are augmented in such a way that perception cannot be defined as being under cerebral or environmental control and thus reality is undifferentiated from hallucination. I really feel that there could be an infinite number of experiences that we are not yet equipped to discover. We are really on a threshold of technological discovery. (more) -- Kit Webster

Kit Webster (link)

Thursday, June 17, 2010

Second Lives Project : Ambrotypes of Avatars

ambrotype_sowa
Sowa Mai Ambrotype by Susan E. Evans

Would you like to participate in an art project? Please send me a screen shot of your avatar(s) with their name, world or game and location “inworld.” I plan on making an ambrotype from the images as part of my project Second Lives. (Susan E. Evans)

ambrotype_jimmy
Jimmy Branagh Ambrotype by Susan E. Evans


◦ What is needed: Full screen captures! Don't crop them as Susan will need to crop the images to fit the glass plates. If you crop them yourself she risks running out of image to cover the plate.


◦ How: Classic portrait style. Head shots, torso shots or full body shots are good. Don't send action captures. Static poses are best.


◦ When choosing your color palette, keep in mind that yellow hues will turn out black and fine white details will not show up if much of the image is light.


◦ Avatars in all virtual worlds welcome. This is an ongoing project. There is no deadline.


◦ Send your uncropped image and info (avatar name, world or game, and location inworld) to:
evans(at)oakland(dot)com

ambrotype_dekka
Dekka Raymaker Ambrotype by Susan E. Evans

The ambrotype (from Greek ambrotos, "immortal") or amphitype is a photograph that creates a positive image on a sheet of glass using the wet plate collodion process. (Wikipedia)

We live in a time where more people are using the digital frontier to entertain, escape and connect. It used to be that the ambrotypist would travel the frontier in their wagons and photograph those living on the fringes of civilization. Nearly 160 years later, I travel the new frontier of online communities, photographing those paving the way. While the inhabitants of these non-physical communities and games do not go there physically, they are often able to manipulate and control their online incarnation: creating an abject presence of themselves. This project creates both a tangibility and history to the 'lives' of these inhabitants who, by design, do not know or have either. The ambrotype images make a tangible manifestation of the intangible persona while simultaneously showing the death of that moment.


-- Susan E. Evans (more)

Here's a great look at the hands-on process of wet plate photography as practiced by fine art photographer Sally Mann:



To see more ambrotypes of avatars made by Susan E. Evans look here